Vector.h more convenience inlines
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@ -293,6 +293,12 @@ static inline csph_t sph2csph(sph_t s) {
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return cs;
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}
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/// Convert csph_t to sph_t, discarding the imaginary part of radial component.
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static inline sph_t csph2sph(csph_t s) {
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sph_t rs = {creal(s.r), s.theta, s.phi};
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return rs;
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}
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/// Lossy coordinate transform of ccart3_t to csph_t.
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/** The angle and real part of the radial coordinate are determined
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* from the real components of \a \cart. The imaginary part of the radial
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@ -300,7 +306,8 @@ static inline csph_t sph2csph(sph_t s) {
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* part of \a cart *projected onto* the real part of \a cart.
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*
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* N.B. this obviously makes not much sense for purely imaginary vectors
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* (and will cause NANs). TODO handle this better.
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* (and will cause NANs). TODO handle this better, as purely imaginary
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* vectors could make sense e.g. for evanescent waves.
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*/
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static inline csph_t ccart2csph(const ccart3_t cart) {
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cart3_t rcart = {creal(cart.x), creal(cart.y), creal(cart.z)};
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