Rotate 3d cartesian vector using the quaternion repre.
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@ -5,7 +5,7 @@
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#define QPMS_WIGNER_H
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#include "qpms_types.h"
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#include "vectors.h"
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#include "tiny_inlines.h"
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@ -115,6 +115,28 @@ static inline qpms_quat_t qpms_quat_pow(const qpms_quat_t q, const double expone
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return qpms_quat_exp(qe);
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}
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/// Make a pure imaginary quaternion from a 3d cartesian vector.
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static inline qpms_quat_t qpms_quat_from_cart3(const cart3_t c) {
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const qpms_quat4d_t q4 = {0, c.x, c.y, c.z};
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return qpms_quat_2c_from_4d(q4);
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}
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/// Make a 3d cartesian vector from the imaginary part of a quaternion.
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static inline cart3_t qpms_quat_to_cart3(const qpms_quat_t q) {
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const qpms_quat4d_t q4 = qpms_quat_4d_from_2c(q);
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const cart3_t c = {q4.ci, q4.cj, q4.ck};
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return c;
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}
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/// Rotate a 3-dimensional cartesian vector using the quaternion/versor representation.
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static inline cart3_t qpms_quat_rot_cart3(qpms_quat_t q, const cart3_t v) {
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q = qpms_quat_normalise(q);
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const qpms_quat_t qc = qpms_quat_normalise(qpms_quat_pow(q, -1));
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const qpms_quat_t vv = qpms_quat_from_cart3(v);
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return qpms_quat_to_cart3(qpms_quat_mult(qc,
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qpms_quat_mult(vv, q)));
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}
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/// Wigner D matrix element from a rotator quaternion for integer \a l.
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/**
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* The D matrix are calculated using formulae (3), (4), (6), (7) from
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@ -159,4 +181,12 @@ static inline qpms_irot3_t qpms_irot3_pow(const qpms_irot3_t p, int n) {
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return r;
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}
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/// Apply an improper rotation onto a 3d cartesian vector.
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static inline cart3_t qpms_irot3_apply_cart3(const qpms_irot3_t p, const cart3_t v) {
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#ifndef NDEBUG
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qpms_irot3_checkdet(p);
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#endif
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return cart3_scale(p.det, qpms_quat_rot_cart3(p.rot, v));
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}
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#endif //QPMS_WIGNER_H
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