Abstract lattice point generators
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#include "lattices.h"
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// here, various "classes" of the PGenSph point generators are implemented.
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// const PGenSphReturnData PGenSphDoneVal = {PGEN_DONE, {0,0,0}}; // defined already in lattices.h
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// General structure of a generator implementation looks like this:
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#if 0
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//==== PGenSph_NAME ====
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extern const PGenSphClassInfo PGenSph_NAME; // forward declaration needed by constructor (may be placed in header file instead)
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// Internal state structure
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typedef struct PGenSph_NAME_StateData {
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...
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} PGenSph_NAME_StateData;
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// Constructor
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PGenSph PGenSph_NAME_new(...) {
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g->stateData = malloc(sizeof(PGenSph_NAME_StateData));
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...
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PGenSph g = {&PGenSph_NAME, (void *) stateData};
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return g;
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}
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// Dectructor
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void PGenSph_NAME_dectructor(PGenSph *g) {
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...
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free(g->stateData);
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g->stateData = NULL;
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}
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// Extractor
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PGenSphReturnData PGenSph_NAME_next(PGenSph *g) {
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if (g->stateData == NULL) // already destroyed
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return PGenSphDoneVal;
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else {
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PGenSph_NAME_StateData *s = (PGenSph_NAME_StateData *) g->stateData;
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if (... /* there are still points to be generated */) {
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...
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PGenSphReturnData retval = {.../*flags*/, .../*thePoint*/};
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return retval;
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} else {
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PGenSph_destroy(g);
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return PGenSphDoneVal;
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}
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}
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}
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// Class metadata structure; TODO maybe this can rather be done by macro.
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const PGenSphClassInfo PGenSph_NAME = {
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"PGenSph_NAME",
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PGenSph_NAME_next,
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PGenSph_NAME_destructor
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};
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#endif // 0
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//==== PGenSph_FromPoint2DArray ====
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// Internal state structure
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typedef struct PGenSph_FromPoint2DArray_StateData {
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const point2d *base;
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size_t len;
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size_t currentIndex;
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}PGenSph_FromPoint2DArray_StateData;
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// Constructor
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PGenSph PGenSph_FromPoint2DArray_new(const point2d *points, size_t len) {
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PGenSph_FromPoint2DArray_StateData *stateData = malloc(sizeof(PGenSph_FromPoint2DArray_StateData));
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stateData->base = points;
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stateData->len = len;
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stateData->currentIndex = 0;
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PGenSph g = {&PGenSph_FromPoint2DArray, (void *) stateData};
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return g;
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}
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// Destructor
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void PGenSph_FromPoint2DArray_destructor(PGenSph *g) {
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free(g->stateData);
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g->stateData = NULL;
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}
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// Extractor
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PGenSphReturnData PGenSph_FromPoint2DArray_next(PGenSph *g) {
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if (g->stateData == NULL) // already destroyed
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return PGenSphDoneVal;
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else {
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PGenSph_FromPoint2DArray_StateData *s = (PGenSph_FromPoint2DArray_StateData *) g->stateData;
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if (s->currentIndex < s->len) {
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sph_t thePoint = cart22sph(s->base[s->currentIndex]);
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++(s->currentIndex);
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PGenSphReturnData retval = {(PGEN_AT_XY | PGEN_NEWR), thePoint};
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return retval;
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} else {
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PGenSph_destroy(g);
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return PGenSphDoneVal;
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}
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}
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}
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const PGenSphClassInfo PGenSph_FromPoint2DArray = {
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"PGenSph_FromPoint2DArray",
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PGenSph_FromPoint2DArray_next,
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PGenSph_FromPoint2DArray_destructor,
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};
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@ -33,6 +33,83 @@ static inline point2d point2d_fromxy(const double x, const double y) {
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return p;
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}
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/*
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* GENERIC LATTICE POINT GENERATOR TYPE PGenSph
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* ============================================
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*
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* A bit of OOP-in-C brainfuck here.
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*
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* The basic principle of operation is following:
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* Instead of a list (array) of points, an initialized PGenSph object
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* is passed to a function that does something over a set of points.
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* Each time PGenSph-type object is "called", it returns PGenSphReturnData,
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* which contains a point in spherical coordinates (sph_t) and some metadata.
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*
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* After the last generated point, the generator frees all internal memory
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* and returns PGenSphReturnData with PGEN_NOTDONE flag unset (the rest
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* shall be considered invalid data).
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* The caller can also decide not to use the rest and end getting the points
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* even when the PGEN_NOTDONE was set in the last returned data.
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* In such case, the caller shall call PGenSph_destroy() manually.
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*
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* MEMORY MANAGEMENT POLICY
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* ------------------------
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* The basic PGenSph structure shall be allocated on stack (it's only two pointers),
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* everything internal goes on heap.
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*/
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struct PGenSph; // full definition below
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typedef enum PGenPointFlags {
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PGEN_NOTDONE = 2, // The most important flag: when this is not set, the interation ended – other data returned should be considered nonsense and at this point, the generator should have de-allocated all internal memory.
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PGEN_NEWR = 1, // The r-coordinate is different than in the previous generated point (so radial parts of the calculation have to be redone);
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PGEN_AT_Z = 4, // This is set if we are at the z-axis (theta is either 0 or M_PI)
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PGEN_AT_XY = 8, // This is set if we are at the xy-plane (theta is M_PI2)
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PGEN_DONE = 0, // convenience value, not an actual flag
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} PGenPointFlags;
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typedef struct PGenSphReturnData {
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PGenPointFlags flags; // metatada
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sph_t point_sph; // the actual point data
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} PGenSphReturnData;
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static const PGenSphReturnData PGenSphDoneVal = {PGEN_DONE, {0,0,0}}; // convenience constant for use in the exctractor implementations
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typedef struct PGenSphClassInfo { // static PGenSph info
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char * const name; // mainly for debugging purposes
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PGenSphReturnData (*next)(struct PGenSph *); // This contains the actual generator procedure (TODO shouldn't I rather point to stateData?)
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void (*destructor)(struct PGenSph *); // Destructor to be called by next() at iteration end, or by the caller if ending the generation prematurely
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} PGenSphClassInfo;
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// TOP DATA STRUCTURE DEFINITION HERE
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typedef struct PGenSph {
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const PGenSphClassInfo * const c;
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void *stateData; // shall be NULL if invalid (destroyed)
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} PGenSph;
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static inline void PGenSph_destroy(PGenSph *g) {
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g->c->destructor(g);
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assert(g->stateData == NULL); // this should be done by the destructor
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}
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static inline PGenSphReturnData PGenSph_next(PGenSph *g) {
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// TODO maybe some asserts around here
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return g->c->next(g);
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}
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/*
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* Some basic lattice generators implementing the abstract interface above (implemented in latticegens.c).
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*/
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// This one simply iterates over an existing array of Point2d
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extern const PGenSphClassInfo PGenSph_FromPoint2DArray; // TODO Do I even need this to be declared here?
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PGenSph PGenSph_FromPoints2DArray_new(const point2d *points, size_t len);
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/*
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* THE NICE PART (adaptation of lattices2d.py)
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* ===========================================
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