piraatti_intro.ras: %retab!

This commit is contained in:
Aminda Suomalainen ⚧ 2023-02-18 13:16:10 +02:00
parent 054a0ea3e1
commit 451f9106df
SSH Key Fingerprint: SHA256:CXLULpqNBdUKB6E6fLA1b/4SzG0HvKD19PbIePU175Q
1 changed files with 268 additions and 268 deletions

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@ -31,7 +31,7 @@ var
@define mainFadeToText 3
mainState : byte = @mainPicture;
mainTime : integer = 0;
mainTime : integer = 0;
/*
Opening writer main variables
@ -74,7 +74,7 @@ var
*/
text : string = (@cmoveto, 6,10,
"TIETOYHTEISKUNTA TARVITSEE ", @cpause,12,
"TIETOYHTEISKUNTA TARVITSEE ", @cpause,12,
@cmoveto, 10,12,
"TEKNOLOGIAPUOLUEEN ", @cpause,32,
@cstop);
@ -89,11 +89,11 @@ text : string = (@cmoveto, 6,10,
fastPlasmaSweep : array[256] of byte = buildtable("10 * (-Math.cos(2 * i * 6.28 / 256) * 0.5 + 0.5)");
textPlStartX : byte = 0;
textPlStartY : byte = 0;
textPlEndX : byte = 40;
textPlEndY : byte = 7;
textPlStartY : byte = 0;
textPlEndX : byte = 40;
textPlEndY : byte = 7;
textPlOfsX, textPlOfsY : byte = 0;
textPlAdd : byte = 0;
textPlAdd : byte = 0;
textBlinkOfs : byte = 0;
@ -166,7 +166,7 @@ text : string = (@cmoveto, 6,10,
/*
Main part
*/
@define mainpart_bitmapArea $6000 // <-- VIDEO BUFFER IS HERE!!
@define mainpart_bitmapArea $6000 // <-- VIDEO BUFFER IS HERE!!
@define piraattinaamat1_color $5200
@define piraattinaamat1_data $8000
@ -203,17 +203,17 @@ text : string = (@cmoveto, 6,10,
@piraattinaamat2_data, @piraattinaamat2_color,
@piraattinaamat2_data, @piraattinaamat2_color);
naamatCoordinates : array[] of byte = ( 0, 0, 13, 12,
naamatCoordinates : array[] of byte = ( 0, 0, 13, 12,
13, 0, 13, 12,
26, 0, 13, 12,
0, 12, 13, 12,
0, 12, 13, 12,
13, 12, 13, 12,
26, 12, 13, 12,
0, 0, 13, 12,
0, 0, 13, 12,
13, 0, 13, 12,
26, 0, 13, 12,
0, 12, 13, 12,
0, 12, 13, 12,
13, 12, 13, 12,
26, 12, 13, 12);
@ -233,7 +233,7 @@ text : string = (@cmoveto, 6,10,
"ARI-PEKKA PULKKIS - VAASA", @cpause, @cstop );
naamatNumbers : string = ( "123", "456", "789", " 10", "20 ", " 30",
" 40", "50 ", " 60", " 70", " 80", " 90", @cstop);
" 40", "50 ", " 60", " 70", " 80", " 90", @cstop);
tab320 : array[25] of integer = buildtable("i*320");
@ -257,42 +257,42 @@ text : string = (@cmoveto, 6,10,
mainPartBigFont:incbin("resources/charsets/broadway_xy.bin", @mainPartBigFontLoc);
@define numMainTextPages 6
mainText : string = ( @cmoveto, 0, 3, " COMMODORELLA ",
@cmoveto, 0, 4, " EDUSKUNTAAN ",
@cmoveto, 0, 5, " 2023 ",
mainText : string = ( @cmoveto, 0, 3, " COMMODORELLA ",
@cmoveto, 0, 4, " EDUSKUNTAAN ",
@cmoveto, 0, 5, " 2023 ",
@cpage,
@cmoveto, 0, 2, " RADIKAALISTI ",
@cmoveto, 0, 3, " AVOINTA ",
@cmoveto, 0, 4, " DEMOKRATIAA ",
@cmoveto, 0, 2, " RADIKAALISTI ",
@cmoveto, 0, 3, " AVOINTA ",
@cmoveto, 0, 4, " DEMOKRATIAA ",
@cmoveto, 0, 5, " VALTIONHALLINNON ",
@cmoveto, 0, 6, " LIVESTREAMAUS ",
@cmoveto, 0, 6, " LIVESTREAMAUS ",
@cmoveto, 0, 7, " LAHTOKOHTAISESTI ",
@cpage,
@cmoveto, 0, 2, " LOBBAUS NAKYVAKSI ",
@cmoveto, 0, 3, " LAAJA JULKISUUSLAKI",
@cmoveto, 0, 4, "KANSANAANESTYSALOITE",
@cmoveto, 0, 5, " RAHANKERAYSLAIN ",
@cmoveto, 0, 6, " UUDISTUS ",
@cmoveto, 0, 7, " PERUSTULO ",
@cmoveto, 0, 5, " RAHANKERAYSLAIN ",
@cmoveto, 0, 6, " UUDISTUS ",
@cmoveto, 0, 7, " PERUSTULO ",
@cpage,
@cmoveto, 0, 2, " PERUSOIKEUDET ",
@cmoveto, 0, 2, " PERUSOIKEUDET ",
@cmoveto, 0, 3, " YKSITYISYYDENSUOJA ",
@cmoveto, 0, 4, " YHDENVERTAISUUS ",
@cmoveto, 0, 4, " YHDENVERTAISUUS ",
@cmoveto, 0, 5, " KESTAVYYSSIIRTYMA ",
@cmoveto, 0, 6, " VETYTALOUDEN ",
@cmoveto, 0, 7, " TEKNOLOGIATUKI ",
@cmoveto, 0, 6, " VETYTALOUDEN ",
@cmoveto, 0, 7, " TEKNOLOGIATUKI ",
@cpage,
@cmoveto, 0, 2, " HYVINVOINTIALUEIDEN",
@cmoveto, 0, 3, " VERONKANTO-OIKEUS ",
@cmoveto, 0, 4, "PAIKALLISDEMOKRATIAN",
@cmoveto, 0, 5, " VAHVISTAMINEN ",
@cmoveto, 0, 5, " VAHVISTAMINEN ",
@cmoveto, 0, 6, " LUONTO MAANKAYTTO ",
@cmoveto, 0, 7, " KESTAVYYS ",
@cmoveto, 0, 7, " KESTAVYYS ",
@cpage,
@cmoveto, 0, 3, " TIETOPOLITIIKAN ",
@cmoveto, 0, 3, " TIETOPOLITIIKAN ",
@cmoveto, 0, 4, " VAKIINNUTTAMINEN ",
@cmoveto, 0, 5, " OSAKSI HALLINTO- ",
@cmoveto, 0, 6, " RAKENNETTA ",
@cmoveto, 0, 6, " RAKENNETTA ",
@cpage, @cstop);
mainPartAddressTable : array[25] of integer;
@ -312,7 +312,7 @@ text : string = (@cmoveto, 6,10,
rasterLineMainScroller : byte = 240;
// TODO optimize spaces
scrollText : string = " YARRRR SAILORS WELCOME TO THE FINNISH PIRATE PARTY PARLIAMENTARY ELECTION 2023 INTRO --- VOTE FOR US --- WE ROCK THE WORLD IN 8 BITS AND BEYOND --- WRITTEN BY GIMLE IN TRSE --- MUSIC BY GIMLE IN SIDFACTORY II --- MUCH LOVE AND GREETINGS TO THE C64 DEMOSCENE --- WE SALUTE SOME GROUNDBREAKING TECHNOLOGICAL PIRATES --- FINNISH GOLD - EXTEND - VIRTUAL DREAMS - FAIRLIGHT - BYTERAPERS - BLOODSUCKERS - ARTLINE DESIGNS - DEKADENCE - BOOZE DESIGN - ACCESSION - NOICE - PROXIMA - ORANGE - CNCD - KEWLERS - MFX - TPOLM - MATUREFURK - KATASTRO FI - SCOOPEX - TAAT - HEDELMAE - JUMALAUTA - KAITA FILMITUOTANTO - BRAINLEZ CODERS - SYMPTOM - GOTO 10 - DAMONES - DA JORMAS - WIDE LOAD - HIRMU --- ";
scrollText : string = " YARRRR SAILORS WELCOME TO THE FINNISH PIRATE PARTY PARLIAMENTARY ELECTION 2023 INTRO --- VOTE FOR US --- WE ROCK THE WORLD IN 8 BITS AND BEYOND --- WRITTEN BY GIMLE IN TRSE --- MUSIC BY GIMLE IN SIDFACTORY II --- MUCH LOVE AND GREETINGS TO THE C64 DEMOSCENE --- WE SALUTE SOME GROUNDBREAKING TECHNOLOGICAL PIRATES --- FINNISH GOLD - EXTEND - VIRTUAL DREAMS - FAIRLIGHT - BYTERAPERS - BLOODSUCKERS - ARTLINE DESIGNS - DEKADENCE - BOOZE DESIGN - ACCESSION - NOICE - PROXIMA - ORANGE - CNCD - KEWLERS - MFX - TPOLM - MATUREFURK - KATASTRO FI - SCOOPEX - TAAT - HEDELMAE - JUMALAUTA - KAITA FILMITUOTANTO - BRAINLEZ CODERS - SYMPTOM - GOTO 10 - DAMONES - DA JORMAS - WIDE LOAD - HIRMU --- ";
scrollTextOffset : integer = 0;
scrollTextLength : integer = 0;
scrollCurrent : byte = 0;
@ -379,27 +379,27 @@ end;
procedure CopyCharsetRomToRam(targetHi : byte);
begin
asm("
ldx #$08 ; we loop 8 times (8x255 = 2Kb)
lda #$33 ; make the CPU see the Character Generator ROM...
sta $01 ; ...at $D000 by storing %00110011 into location $01
lda #$d0 ; load high byte of $D000
sta $fc ; store it in a free location we use as vector
ldy #$00 ; init counter with 0
sty $fb ; store it as low byte in the $FB/$FC vector
lda $fd ; second pair in $FD/$FE
lda targetHi ; point to target
sta $fe
ldx #$08 ; we loop 8 times (8x255 = 2Kb)
lda #$33 ; make the CPU see the Character Generator ROM...
sta $01 ; ...at $D000 by storing %00110011 into location $01
lda #$d0 ; load high byte of $D000
sta $fc ; store it in a free location we use as vector
ldy #$00 ; init counter with 0
sty $fb ; store it as low byte in the $FB/$FC vector
lda $fd ; second pair in $FD/$FE
lda targetHi ; point to target
sta $fe
loopc lda ($fb),y ; read byte from vector stored in $fb/$fc
sta ($fd),y ; write to the RAM
iny ; do this 255 times...
bne loopc ; ..for low byte $00 to $FF
inc $fc ; when we passed $FF increase high byte...
inc $fe
dex ; ... and decrease X by one before restart
bne loopc ; We repeat this until X becomes Zero
lda #$37 ; switch in I/O mapped registers again...
sta $01 ; ... with %00110111 so CPU can see them
loopc lda ($fb),y ; read byte from vector stored in $fb/$fc
sta ($fd),y ; write to the RAM
iny ; do this 255 times...
bne loopc ; ..for low byte $00 to $FF
inc $fc ; when we passed $FF increase high byte...
inc $fe
dex ; ... and decrease X by one before restart
bne loopc ; We repeat this until X becomes Zero
lda #$37 ; switch in I/O mapped registers again...
sta $01 ; ... with %00110111 so CPU can see them
");
end;
@ -562,14 +562,14 @@ begin
10, // Volume
Random()/128 + 5, // Hi byte frequency
0*16+0, // Attack voice 1
15*16 + 3, // Sustain = 16*15 + release=6
15*16 + 3, // Sustain = 16*15 + release=6
1 +sid_noise, // Waveform
sid_noise); // waveform
PlaySound(sid_channel2,
13, // Volume
6, // Hi byte frequency
6, // Hi byte frequency
0*16+0, // Attack voice 1
4*16 + 3, // Sustain = 16*15 + release=6
4*16 + 3, // Sustain = 16*15 + release=6
1 + sid_tri, // Waveform
sid_tri); // waveform
end;
@ -752,7 +752,7 @@ begin
tempPtr2 += 320;
end;
// color data #1
// color data #1
tempPtr2 := #screen_char_loc2;
tempPtr2 += toY2 * 40 + toX2;
@ -1347,7 +1347,7 @@ begin
fadeOfsCurrent := 0;
end;
end;
if (fadeStateCurrent = @fadeStateText) then
if (fadeStateCurrent = @fadeStateText) then
begin
fadeTemp := textFadeLumi[fadeOfsCurrent];
Fill(screen_col_loc, fadeTemp, 255);